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Tag Archives: opengl

Debugging GLSL shaders in 0A.D.

Today I want to discuss a graphics glitch that long plagued a project I work on, called 0 A.D.  The glitch was first noticed years ago, when major changes were made to the renderer system. Until recently, the cause was unknown and not a focus of our efforts. I will present the debugging techniques used […]

Posted byBenApril 12, 2015March 5, 2019Posted inProgrammingTags: 0ad, debugging, glsl, opengl, programming

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